Hero Point, Food Bonuses and Teamwork Feats

HERO POINTS

HERO POINTS

FOOD BONUSES

Each week, a player receives a Plot twist card if they contribute to the alcohol or food consumption of the group. Each plot twist card becomes part of a communal party deck containing 0-6 plot twist cards. The party may choose to play ONE plot twist card from the deck per night, at which point all of the other cards are returned to the GM. If no card is played by the end of the session, all cards are returned and new cards are drawn the next session.
Thoughts?

TEAMWORK FEATS

Something new to this campaign will be an additional bonus feat. At the end of each module, the party will be rewarded with a bonus team feat IF the majority of the players have survived the module. This means the majority of the players have to make it through without the use of resurrection/ raise dead etc. This bonus feat rewards the party for acting as a crew and becoming a tight knit group. The party must still meet any pre-requisites of the bonus feat before the feat is active.

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Hero Point, Food Bonuses and Teamwork Feats

Skull and Shackles: Pathfinder Adventure Path DeKutch